I finished my last post with the claim that, for video game medievalism, 2016 has really been building up to something greater than itself in 2017. Indeed, there is plenty to look forward to in the coming year which suggests that the digital Middle Ages is set to become more prevalent than ever. With broader […]
2016 has had its fair share of popular medievalism in the media. However, for video game medievalism in particular, this year has been one of record-smashing and new frontiers. From the blockbuster cinema experience of Warcraft: The Beginning bringing in over $400 million (making it the most successful video game franchise film of all time) […]
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