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Month: November 2026

All Work and All Play: The Use of Serious Games in Engaging the Public
November 2, 2026November 2, 2026

All Work and All Play: The Use of Serious Games in Engaging the Public

Research and games may not be two things many would pair together, yet serious games are increasingly prevalent in Higher Education. Serious games are games whose primary purpose is not solely amusement but rather to inform or raise awareness, for example. These may be incorporated into education, or research and engagement. 

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